![]() ![]() And for an Asteroids fan like myself it is also nice to be able to play the faster version for a change. I have added ‘speed’ options for Asteroids for a similar reason, some operators did install speed hacks back in the day. One personal note: the Asteroids romset rev.1 high score bug has not been fixed on purpose – the game overwrites a char of the 10th entry – because it does not bother me and after all is a (very small) part of the Asteroids history. Since this emulated store takes a few seconds the LED turns red to indicate that the game emulation cannot be exited. ![]() For a few cases – the later Atari games – their nvram is emulated. – and almost all have permanent high scores even though the original games frequently do not store the scores. And probably most notable: all output in portrait/vertical mode, even though most arcade games use a horizontal monitor.Īll can be played in landscape mode, too, if you are willing to print out a little stand for the Vectrex and put it on its side – ‘orientation’ is a menu option and all emulators support all four orientations.Īll have permanent options – for different input mechanisms, graphics, calibration etc. All use hand-optimized input and graphics functionality specific to each game to maximize performance and visual stability. All use vectrex controllers and output audio via the vectrex speaker. So no coining up, all are in an attract mode in freeplay. These are not simple, straightforward emulations but try to convert the original game into the best Vectrex experience, possible, as if it were a Vectrex cartridge. Also the very few homebrew arcade binaries to complete the set. Modern source portsĭedicated emulator cartridges for all released and additionally some interesting prototype or different rom revisions of 8-bit vector arcade games have been finished by now. All emulators with the exception of the PDP-1 emulator use a technique called ‘static binary translation’, the modern source ports are simply normal applications using the vf library. The VF can run native applications using an abstraction library for vector hardware using a dual-cpu setup where the Vectrex’ 6809 processor is responsible for the Vectrex I/O and the VF processor does the necessary work for the application or game. Warrior (includes the ‘wa_4j_v2’ four joystick romset as an option).Vector Breakout (C.Cowgill’s homebrew on Tempest hw).Tempest (includes Tempest Tubes romset as an option).Major Havoc – the promised end (German, v1.01).Major Havoc – the promised end (French, v1.00).Lunar Battle (‘prototype, later’ of Gravitar).Galaga (Namco rev.B, Namco, Midway Set 1 & 2).Alpha One (Major Havoc prototype romset).Aliens (early Tempest prototype romset).Note: emulators need romsets to run which are not provided main page entries are enabled/disabled via the entry ‘game list’ of the ‘main page’ option. The VF only comes with all the games/apps managed by the menu which include both all emulators and all of my own 6809 games for the Vectrex: Complete Main Page List ![]()
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